How can one even start to describe it? The tech giant's leadership of its sprawling gaming empire — encompassing Xbox consoles, the Game Pass subscription service, and not one but three major publishers — had another epic, infuriating, baffling year.
Two conflicting priorities were the dominant forces behind the widespread confusion. The first is very much public, evident in everything its public statements. It’s the drive to produce a high volume of titles and release them on every platform they can be played: on the cloud, on Steam, on PlayStation and Nintendo systems, on your phone.
A more secretive agenda, which intersects with the first, is less transparent and more troubling. Leaks indicated that the company's financial executives had pushed for the gaming division to achieve profitability targets of an unprecedented 30%, a figure that is all but unprecedented in the game industry.
This demanding benchmark is surely what was behind widespread studio restructuring that culminated in the axing of long-awaited titles. This was also behind controversial pricing decisions.
Admittedly, external pressures played a role. Factors involve rising component costs. Nevertheless, the financial goal likely exerted disproportionate pressure.
Faced with these dual demands, the strategy shifted towards achieving its goals by selling game consoles. Increased console costs and the effective end of console exclusives demonstrate that hopes have faded for competing directly in the ongoing platform war.
During this period, Microsoft was forced to declare that it would be back. But back with what?
According to rumors and executive interviews, it has been revealed that the next Xbox will be essentially a specialized computer, will run rival game stores, and will be a high-end device.
An additional point of anxiety for dedicated players is that the execution could be lacking. Reviews pointed to significant flaws from testing of a collaborative project between Microsoft and a PC manufacturer, which offered an early glimpse for Xbox’s software-focused direction.
It’s a shame, the overarching narrative of chaos overshadows the reality that its publishing arm was highly productive as a game publisher in quite a long time.
The year showed the sheer range and capacity that its internal and partnered teams is now able to produce.
The full lineup is staggering: major franchises and new intellectual properties. You can criticize this lineup for missing a game-of-the-year contender or you can applaud it for its steady stream of varied, interesting, accomplished games.
Unfortunately, there’s also a significant disappointment in this strong year. A flagship series is only just shy of being a disaster. Fans expressed disappointment for the first time since its inception.
It’s exhausting just considering the year that the gaming division just had. What is on the horizon? Long-awaited sequels and reboots and surely a lot more confusion and argument.
It will be another big year, maybe with a clearer direction. Yet it seems likely we’ll be asking the same question at the end of it: Just where, exactly, does Xbox think it is going?
Tech enthusiast and digital strategist with over a decade of experience in driving innovation and business solutions.